What is best in life?
April 26th 2010 @ 4:00 pm Analysis and Review

Opinion poll. In an Unspecified Medievalesque Fantasy RPG, an average combat encounter (not including large set-pieces or arc-ending showdowns) is best when it lasts:

  • Under five minutes because non-combat stuff is more interesting.
  • Under five minutes because our whole team are ninjas and we shivved everything during the surprise round.
  • 10-20 minutes.
  • 20-40 minutes.
  • Most of a session.
  • All of a session.
  • Don’t touch the minis, we’ll finish next time.
-James
rss 4 comments
  1. May 5th, 2010 | 1:19 pm | #1

    You left a gap that fits my opinion… 5-10 minutes.

    Why?

    I have 5-10 players at any given session.

    Counting planning, rolling, and doing a victory dance, I’d like each to get about one minute of screen time.

  2. May 5th, 2010 | 1:23 pm | #2

    Hm. Just missed it, I guess. It just seems like a range that I don’t see very often — usually if a game commits to a fight (ie, above five minutes), it’s usually committing to at least ten minutes of it.

    I also don’t have a lot of experience with groups larger than five players; I can see where keeping the actual time-per-character short would be pretty important with 7 players.

  3. rylen
    June 8th, 2010 | 7:02 am | #3

    Varies. But there needs to be a point to it.

  4. fectin
    July 6th, 2010 | 8:54 pm | #4

    Depends entirely on the game and the folks involved. For “I turn into an orc riding a dragon,” combat should be 60-80% of the session. For “I talk to the Orc to discover important plot points,” it should be significantly less.

    IMHO.

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