all posts in the 'Worldbuilding' category


Particle Metaphysics V

Last time, we had some gods. Today, we have some magic.
I’ve finally settled on a few things. I’m okay with magic being a bit “flash and bang” — these will be clearly magical effects. There’s still a strong whiff of Gnosticism in the setting, but it’s not a primary theme. I want to focus the [...]

Civilizing Influences I

In the PM series, I’m evolving the cosmology, mysticism/mythology, and hidden knowledge of Filioque. But obviously that’s not all there is. There have to be people inhabiting that world for it to matter. Those people have to live somewhere, and it’s important to me that their civilization and culture make sense in that context, and [...]

Particle Metaphysics IV

This one’s a little late. Blame WoW and Exalted — been doing a lot of prep for 3.1, which has finally hit, and spending the rest of the time putting together Exalted characters I’ll probably never get to play, like a Lunar who is a close approximation of Godzilla.
So we have some gods.
According to church [...]

Particle Metaphysics III

Sometimes, I get the jones for a specific system. Maybe I’m not getting my RDA of polymorph inheritance arguments and want to get my 3.5 on — that’s how Adventures in Playtesting came about, after all. Other times, I have a general game I want to play or run, like Mage: The Ascension, or my [...]

Particle Metaphysics II

“Filioque”, as it’s developing, is a setting with three major themes:

Belief, Faith, Conflict — there are objectively WGEs that may or may not be true gods; there is enormous difference in how their existence is interpreted, and they aren’t talking.
Knowledge is Power — a key component of whatever magic turns out to exist [...]

Particle Metaphysics I

Part 1 in a series.
Working on the “Filioque” setting has really made me sit down and ponder fantasy metaphysics, various flavors of magic, and how they go into influencing the way a setting and a game come together, so I’m going to try to put some of those thoughts down to try to organize them [...]