all posts in the 'The Ludosphere' category


General Moratorium

I don’t really have anything substantial to contribute to the 4th Ed. discussion, so don’t look for too much more on it here. I’ll undoubtedly have some opinions to share once I get my hands on it.
I am, however, very glad to hear it will be under the Open Gaming License and a new SRD [...]

You can read things that aren’t me.

Noble soul Cody of Shrieking Emu has praised my talent and might and been rewarded with blog pimpage. Looks like a nice mix of digital, board, and role-playing games. Go check it out.
Apparently lots of people want to know if Ptolus is worth their money, because I get more hits on my review than any [...]

Evil, Evil, and right, Evil.

Spotted on the WotC forums, three great posts by the same author:

The Revised Necromancer Handbook: How to build a decent Necromancer in D&D 3.5. It’s harder than it sounds.
Tome of Necromancy: A massive writeup on what Necromancy should look like, with plenty of creative options.
Tome of Fiends: An even bigger look at new options for [...]

Lightning Roundup II

Some articles on simmer, but feeling more reading then writing this morning. I return with these bits from about the ludosphere:

Our first look at the revised BattleTech construction rules is up at the BattleBlog. Which does not have permalinks. It’s the entry dated 10/16.
Indie Gaming Scene continues to amuse, as do the comments. Development of [...]

Lightning Roundup I

Because I’m bored, but not feeling particularly chatty, I send thee elsewhere for thine RPG thoughts:

Kuma at Elsewhere is trying to build more community in the game blog world. I’ll raise a pint to that. Or I would, if I weren’t at work.
The Hampster Prophet is working on an RPG Design Handbook.
Treasure Tables (an amazingly [...]