Grand Experiments
With one of my extant D&D games winding down due to the GM’s impending departure from the region (job, moving, &c.), I have a suspiciously game-sized hole in my schedule.
I also have a whole stack of rules revisions that I’d like to see on the table. Stuff like class replacements, a refactored economy and magic item system - big changes, including some stuff cribbed from The Gaming Den, and some stuff Seth’s been working on. So it looks like I’m going to be running an experimental playtest game, and we’ll see how some of these changes work out. I’ll try to post reports and summaries here, so I have a compiled reference of what works and what doesn’t.
Since my Ptolus group badgered me into running a semi-weekly Sidereals game, I don’t really have time to put a campaign together, but I do have a bunch of adventure modules I’d like to try out.
We’ll see how this goes.
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